As I mentioned in the post when this expedition kicked off, I had not planned to run it as part of the whole holiday expedition thing.

The holiday expeditions are running
I had just done three expeditions as part of the holiday run already. I did Beachhead, then Titan, and then Relics all in a row, which started to feel like work… to the point that I just wanted to burn through that last one as fast as possible.
So not on my list for sure.
And then I logged in to see the expedition on the anomaly… and then I thought it wouldn’t kill me to start it and take a look… and soon enough I was into it.
Now, at the far end of the expedition once more… I will say that it is one of the better expeditions.
I know, I say that only having done five of the 20, but out of those five, it is the most chill… and all the more so using what I had learned from my recent expedition runs, the first rule of which is to get as much done on the first planet as possible.
The first time out I was all over the place trying to solve every task in order. This time I got a lot of tasks done before I even got off the first planet. As noted back in the previous post, the expedition changed a bit from the initial run in that you no longer had to get your Radiant Pillar up and running, but rather just make a teleport device that would get you to the first station, and which point you were handed a bunch of corvette parts and set to building that.
You do not get a lot of parts and you’ll likely end up with some variation on the dual landing pad, single had unit corvette.

My early corvette on a toxic planet
Also, don’t forget to install the mission console in that first corvette. You do that outside of the editor, but it is one of the required pieces to get that first corvette task completed.

The mission console in place
Then you’re off and running, headed to the first rendezvous point… and after the first jump you can summon the anomaly to grab any supplies you might have set aside. At this point I have a pile of items I bring along for various refueling tasks. Sure, ferrite is pretty common, but I don’t want to spend time mining it, so I include a stack of that, a stack of carbon, a stack of oxygen, and so on.
The expedition is all about learning about things you can do with your corvette, where to find corvette parts, and then having to add some additional parts to your build for a task.

Doing a spacewalk is on the list
I have also learned, as I advance along an expedition, to maybe not go to the path the map tells you to follow. Dropping in on stars off the main path works for me, if only because for a popular expedition… and this was one… the game starts to mis-behave or you get into odd collision situations with the corvette’s of others.
That said, such a collision worked out for me at one point. I was in an over crowded station and stuck in my corvette because it was sharing a pad with one with a different layout, when suddenly it took off, dragging me with it. But that was enough to get me the option Hitchhiking task, worth a tidy bit of quicksilver.

I was kidnapped!
I just rode along until the achievement popped then opened the loading ramp and jumped into space to summon my own corvette out to pick me up. Then I did the falling routine, always fun.

Once more falling towards a planet
Another reason for going off the beaten track is that Hello Games seems to favor planets with high sentinel activity. Sometimes you just want to be able to stand on the shore and get in some fishing time.

Fishing in a space suit, as one does in NMS
Fishing was, of course, one of the tasks. But all you have to do is catch three fish. It was peaceful enough there that I carried on catching for a while longer. Initially I wasn’t big on fishing as it aggravates the usual inventory management problem on expeditions. But once I found out you could throw fish back in the watch for nanites, it became a better deal in my eyes.
As part of my staying off the beaten path plan, I did get to the final rendezvous pretty early on, then from there just jumped further on down the road to some empty systems. I didn’t discover any new systems. I wasn’t far enough off the path for sure. But I did get to name a few planets.
I ended up my time on a cold, airless dissonant planet.

Peacefully alone in the game
It has a bunch of things I needed to wrap up the expedition. Also, being dissonant, it had things to help me finish cleaning up the S-class multi-tool that I picked up in the first system. You had best believe I went and grabbed that.

The S-Class multi-tool
Out of the gate that thing had an ultra powerful mining laser and once I put the scatter blaster on it with a few upgrades, I was knocking sentinels out of the air in one or two shots.
Maybe not the best multi-tool in the game, but the best one I have held.
You can also see that my corvette grew into possibly my worst such creation so far as I tried to lump on all the things you needed to add for various tasks without going back and removing excess or anything.
I wrapped things up there, got the final task and phase done, then went back to the anomaly for the final accounting.

Expedition 19 Redux payout
That wasn’t so bad for a fairly chill expedition that I wandered through pretty easily over a few days. No stress. All tasks done. Enjoyable game play. 10/10, would do again, no notes.
Then I pulled out all the stuff I wanted to carry off, much of which was the supplies I carried over in the first place.

Supplies from the return
All the upgrades I did not use I pulled back to sell them for nanites. Also, got myself a walker brain along the way, which I need for a conflict scanner for my exploration vessel.
And, of course, I copied over the S-class multi-tool.
Once I got all that settled, it was back to my main save corvette. Not a beauty by any measure, but handy and carries all my stuff.

Back to Smooth Operator, my main save corvette
That leaves us with one holiday expedition to go, the rerun of expedition 20, Breach, which lands on December 31st and runs to January 13th.
We’ll see if I am ready for another expedition by then.
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