Granted, when I take a look outside it doesn’t actually seem like it’s winter yet, but in less than three weeks it’s Christmas, for…well…Christ’s sake.
Anyhow, about half a year ago I decided that it’s about time to finally get a Playstation 5, what with quite a few games having been released in the last couple of years that I’d really like to play on console, most notably the remakes of Silent Hill 2 and Resident Evil 4.
Then I realized that it wouldn’t make a lot of sense to play these during summertime for obvious reasons, so I postponed the whole venture until Black Friday in hopes of getting some good deals out of it, as well as having a bunch of great and spooky games to play during those long winter nights. Well, I’m happy to report that I succeeded on both fronts.
Aside from the two aforementioned titles I also bought Silent Hill f, Resident Evil VII and Resident Evil Village…yeah, I went kinda all-in on the horror theme.
I started off with Silent Hill 2, as I was looking forward to it the most. The first playthrough took almost exactly 20 hours, and it absolutely did not disappoint. However, I have to talk about Silent Hill f first, as I played that one next, and…wow!
To be honest, the trailer I’d seen a while back didn’t exactly make me shiver with anticipation. While I generally like games and movies set in Japan, I still wasn’t thrilled about the series’ departure from the eponymous American town. Also, it had been so long since a really good (new) Silent Hill game was released that I found it hard to be optimistic.
Reviews were surprisingly positive though, so I said to myself, what better time to give it a shot than during the Winter of Horrors™?
Good thing that I did, because it’s really fricking awesome!
I will say, however, that the game is thematically really, really dark and serious. I mean, even more so than the series was already known for. You’ve been warned. Please do read on though, as I won’t go into much detail about the story here. Everybody should have the opportunity to experience this first-hand.
The game is set in Japan during the 1960s. We play as Shimizu Hinako, a teenage girl living in the rural town Ebisugaoka, who’s struggling mightily with the role young women are expected to play in society.
One day she meets up with her friends as usual, when out of nowhere some kind of fog-monster attacks and strange red vines start to grow everywhere, grasping and trying to ensnare anyone coming too close. We then get to take back control over Hinako, but for now all we can do is run away…
…and that’s pretty much all I can say about the story without spoiling anything. Finding out what the hell is going on (and staying alive while doing so) will be our main objective during the next 10 to 25 hours or so.
Why that big of a timespan? Well, a staple feature of the horror genre (as well as many Soulslikes, if I understand correctly) is to offer a “New Game +” mode once you’ve finished the regular game for the first time. The specifics do vary, but usually you carry over some of your weapons or upgrades into another playthrough, during which various details as well as the ending may be different.
To be honest, until now I’d always ignored that option. What can I say, when I’ve just finished a game and am at least somewhat satisfied with the way it ended, starting right over isn’t the first thing that comes to mind.
Silent Hill f is a different beast however.
While I already loved the first run in general, I was very much not happy with the way it ended, and I can’t say that I’d really figured out exactly what had happened either.
I wanted to know, though, so I went straight back in. Fortunately it only takes mere minutes until the differences become apparent, so it’s not nearly as repetitive as it could have been. We also find many more hints and clues about what’s going on as we go. Less than an hour in it was obvious that this game is absolutely not meant to be played just once.
Or twice. Yeah, you read that right. I finished my third playthrough yesterday, and now I’m satisfied.
Of course some fights and puzzles do get a bit tedious the third time around, but to my own surprise I still really loved every minute of it, and I’m even a bit sad to let Hinako go now. I don’t think I’ve felt like that about a video game character since we said goodbye to Nathan Drake at the end of Uncharted 4.
By the way, if you’re worried about having to fight lots of monsters, don’t be. I mean, yes, you’ll have to, but the game lets us choose the desired difficulty for puzzles and combat seperately – a feature it shares with the SH2 remake, and that I wish many more games had – and if you set the latter to the lowest level I guarantee you won’t have any problems. Also, after discovering various stories and rumors about some sacred weapon during the first playthrough, we actually get to find and use it in the second, and even a lot earlier in the third, which makes the fights easier still.
The combat isn’t what the game is all about anyway. The story and atmosphere are where it’s at.
That being said, of course there are puzzles, too. I set the difficulty for those to “hard” (which is the middle one of three), and I found most of them enjoyable, if a bit on the…let’s say “esoteric” side. Since it’s easy to find the solutions online, which I did resort to twice, there’s no real reason to go easy here though.
I really liked the almost seamless transitions between cutscenes and gameplay, too. There were moments where I just sat there and watched, not realizing that I had to actually do something.
There are some tiny RPG-elements for upgrading Hinako’s health, stamina and such, and a variety of talismans that give little buffs to collect and choose from. At least in my case those didn’t detract from the atmosphere or ruin my immersion though, unlike the rather tedious crafting in A Plague Tale – Innocence, for example.
Inventory space is limited, but it gets bigger over time, and thankfully we don’t have to play Tetris, it’s just a fixed number of item stacks you can carry.
Controls work perfectly, the only thing I changed was to re-assign sprinting, because I find having to push down the analogue stick while also steering with it quite uncomfortable. The PS5-controller’s touchpad doesn’t have any special features, pressing it just opens the map.
Lastly, the art style and especially sound are great. I’m glad that Akira Yamaoka was on board once more, as his work has always elevated Silent Hill games from being “just” great to all-time classics.
Which is what Silent Hill f is, too. Or it will be, once enough time has passed to call something a “classic”. Well, at least to me, anyway. Despite not actually taking place in Silent Hill, I think this game has more than earned the right to wear that prestigious name. That’s high praise, coming from me, and not something I would have predicted going in.
If you like to play games with great, emotional stories that tackle serious issues, and can stomach some pretty disturbing imagery and a few jump scares, this one’s highly recommended.

























































































