My Pathfinder 2E Beginner Box improvements

Watching a recent Ronald the Rules Lawyer Youtube video I noted his critique of the Pathfinder 2E Beginner Box potentially feeling too “basic” for more experienced players of Tabletop Roleplaying Games. While the adventure as written is a good introduction to many of the rules, and presented in a gradual format to avoid rules overload, the story and motivations behind the creatures encountered is rather patchy.

As befits my gamemastering style, I had already fleshed out aspects of the Menace Under Otari module for groups that I have run through this set. Below the show-more are my spoiler-filled tips for adding some depth to the adventure and further tying it into Otari and other possible adventures nearby. My regular players, or any potential Toronto D&D players who might want to experience this adventure should stop reading here!

Continue reading
Posted in Pathfinder 2E, TTRPG | Tagged , , | Comments Off on My Pathfinder 2E Beginner Box improvements

d20 rules comparison 2.0

Back in 2019 I did a rules comparison post between Dungeons & Dragons 3rd edition, 5th edition and the Starfinder tabletop roleplaying games. Fast forward six years and I’m still running multiple systems for different groups but the exact mix has changed. So, here’s an updated rules comparison table for Dungeons & Dragons 5th edition (2024 rules), Pathfinder 2E (the remastered rules) and Starfinder 1E – I’m still running the original published edition of Starfinder as I don’t care to beta test a roleplaying game.

RulesetD&D 5E (2024)Pathfinder 2E (remastered)Starfinder (1E)
Actions in a round,
()=optional actions
Move + Action + (Bonus) + (Reaction)Three Actions (total) + (Reaction)Move + Standard + (Swift) + (Reaction)
Attacks of OpportunityUse Reaction for extra melee attack if target:
*moves out of reach
Casting or shooting in melee cause disadvantage on attack rolls NOT an attack of opportunity!
One Reaction per round.
In the 2024 rules this works on allies as well as enemies…
Use Reaction to make a Reactive Strike (only if available to your character!). Triggered when a creature within your reach uses *a manipulate action or *a move action,
*makes a ranged attack,
*or leaves a square during a move action it’s using
Use Reaction to make extra melee attack if opponent:
*moves out of threatened square,
*attacks ranged target,
*casts a spell
One Reaction per round.
ConcealmentNo separate concealment rules, see cover below.If view of target is obscured (i.e. it has the concealed status) then roll a DC 5 flat check (no modifiers), failure the target is unaffected by your action.If view of target is obscured then any rolled hit has a 20% or 50% (for total concealment) chance of missing. Concealment does not stack.
CoverThree degrees of cover:
Half-cover: +2 AC and Dex saves
3/4 cover: +5 AC and Dex saves
Total: cannot be targeted directly
In the 2024 rules, the hide action requires 3/4 cover or better – see stealth rules.
Three types of cover:
Lesser: +1 AC, can’t Hide
Standard: +2 AC, Reflex, Stealth, can Hide
Greater: +4 AC, Reflex, Stealth, can Hide
Note: any creature between you and target gives lesser cover, a creature 2 sizes larger then you and target gives standard cover.
If LoS passes through a wall or other solid object or other creature, target has +4 bonus to AC. Likewise +2 bonus to Reflex saves. If less than 50% cover only +2 bonus to AC and +1 to Reflex save. ‘Improved cover’ gives +8 and +4 respectively. Soft materials only provide the AC bonus. Total cover means cannot be targeted directly.
Moving out of melee (without provoking an attack)Disengage is a full action that performs a single move action without provoking an attack of opportunity.Take the Step (single) action to move 5′ away from an enemy without triggering a reaction.You can use a Guarded Step (i.e. 5′ step) as your move action to safely get out of  a threatened square OR you can use the Withdraw action to double-move safely out of combat.
Shooting into combat from rangeNo penalty.No penalties (see cover above).No penalties (see cover above).
SurpriseUse Dex (stealth) checks vs Wis (perception) to determine who is surprised. Those not surprised can act normally. Those surprised roll for initiative with disadvantage. No AC modifiers.Start combat with Stealth/Perception checks for both sides. Any failed Perception means one or more enemies are Undetected – so at most enemies will use move & seek actions if they believe a threat exists, otherwise they do nothing / continue their current actions blissfully unaware of the threat. Use Perception checks to determine who is surprised. Those not surprised take a standard action in initiative order. Those surprised take no action and are flat-footed.

Note: Line of Sight (LoS) is a line traced (or imagined) between you and a target or vice versa – any walls, curtains or other objects in the way of this could cause cover or concealment.

Posted in D&D, Pathfinder 2E, Starfinder, TTRPG | Tagged , | Comments Off on d20 rules comparison 2.0

Arachnophobes beware…

So, we were playing Baldurs Gate 3 recently and came to a point where our Warlock PC could use his Speak with Animals ability to talk to a giant spider <shudder>. My long-honed bloggers instincts told me to take a screenshot, but that also meant looking at the screen, which my husband had already warned against “Errr, don’t watch this dialogue!”. Conversations are multi-player in that the non-active players can choose to “listen in”, and such evesdropping can occur at some distance so I wasn’t near and hadn’t seen the spiders properly up until this close up moment. I like this style of interaction, not quite as good as SWTOR’s multi-player interactive dialogues, but it’s good to have the option to listen in – well except when the conversation partner has that many eyes and legs…

I’ll drop a trigger warning in here: if you are arachnophobic I will be including photos later, so do not scroll further!

Continue reading
Posted in EQ2, MMORPG | Tagged , , | Comments Off on Arachnophobes beware…

A different kind of nostalgia #LOTRO

I wrote some years ago about being mostly, immune to MMO nostalgia: at the time I was talking about the trend for “classic” servers and playing older incarnations of still live MMORPG. Well, I realised last night as I played a session of Lord of the Rings Online, the first proper session since 2021, that I was feeling a whole lot of nostalgia for the game. This wasn’t me wanting to play an older version of a game as the term is so often used in MMO blogging circles; it was simply that comfortable feeling of being back in one of my favourite, and most played, MMORPGs.

LOTRO does “lifestyle” content pretty darn well. The farming/cooking crafting is particularly enjoyable, especially with a specific purpose in mind (as opposed to grinding to level the craft itself). I’d not at first logged on to do any farming – I set out to level my baby Loremaster character for some relaxed early-game questing. But a class quest took me to the class trainer in Bree, and he is also a vendor. He sells recipes to make buff food for the various Loremaster pet types, something I’d not noticed before. It is highly unlikely that I would need to buff my pet in the modern early-game as most opponents are pretty weak. Buffs in LOTRO are a special attraction to me, I’ve always loved all the buff-food cooks can make and scholar-crafted items (e.g., scrolls). It’s a deeply ingrained play style, I can remember the early days on my solo champion and how having a good set of buff items could make all the difference for soloing a class with extremely limited self-healing. Even now having some out of combat morale (health) and power (mana) regen food does reduce downtime slightly.

This meandering and highly interdependent gameplay style appeals to me – it always has even from my earliest days in the genre back in 2007 (on World of Warcraft). LOTRO remains a game that rewards this as there are a good number of reasons to want different crafting professions available. So, when I do find the time to play I’m more likely to play a few characters at least and to be switching between them to make this for that alt and then to go gather resources to make something else for someone else.

It’s Fall here in Canada, which means I’m “back to School” (i.e., University). I’m also working full time on an internship and have a research paper to start. Gaming time is going to be very limited, but I do need something to do that’s less “full-on” brain taxing than writing D&D modules. So, I’m thinking I’m going to be dipping back into MMORPGs for some very familiar and still very enjoyable gaming time! If I end up playing more, maybe I’ll have something to blog about as well, no promises though – I’m just as overloaded with study and work as ever…

Posted in LotRO, MMORPG | Tagged | Comments Off on A different kind of nostalgia #LOTRO

Creative writing and OGL controversy #D&D #Starfinder

The podcasts that I listen to while walking / commuting to University have been rather dominated by the Wizards of the Coast – Open Gaming License controversy of late (e.g. DM of None). For anyone not that connected with Dungeons & Dragons or tabletop roleplaying news, it’s that Wizards has attempted to preview a new “OGL” license that aims to replace / invalidate the prior versions. Legal matters are beyond this blog’s scope, but the community reaction has been very critical of this move, at least in the circles I frequent.

On ice…

Since this blog went on ice, my D&D module writing has mostly been frozen as well. I’ve been too busy studying a Master’s and working remotely for any online gaming to speak of or even for creative writing. In a typical moment of irony, I have managed to fit in a couple of writing sessions after New Year’s ahead of study picking up again: just in time for this controversy to break. The issue for me, personally, is that my modules (on DMs Guild) may or may not be affected (Wizard’s have recently written that DMs Guild Community Content will not be affected, but who knows if that will change).

I have one starter and one full-length module published, plus a second full length module drafted (and in play-testing), and a sketch for the remaining two modules. There is still a *lot* of effort to bring my planned story arc to a close for this campaign. Having a complete adventure series of my own published would be certainly bring a lot of satisfaction, but the circumstances aren’t great. In the short-term this OGL issue is quite the demotivator, past the legal ramifications it’s just a really anti-community move.

Beyond that there’s also the pending launch of “6th edition” in 2024 (OneD&D or whatever it gets called) as a longer-term problem. As soon as the new edition of any ttrpg line comes out, I imagine sales for compatible adventures will be very buoyant, but sales of adventures for the old edition are likely to fall off a cliff due to the movement of players to the “new hotness” ruleset. I’m certainly not so blessed with free time that I can spend extra effort converting old modules to a new edition, or frankly even to learn the new ruleset itself.

Still walking, and writing, despite the freeze

My most active campaign at present is a Starfinder game. I’m not as well versed in that ruleset but I would be tempted to shift my limited attention to a potential “adventure path” for Starfinder Infinite (Paizo’s equivalent of the DMs Guild 3rd-party publishing scheme). At least until the dust settles on the OGL controversy it’ll give my creative time a ‘safe haven’ plus I might actually get more familiar with all the extra manuals I’ve bought that I didn’t get around to reading yet…

Posted in D&D, Starfinder, TTRPG | Comments Off on Creative writing and OGL controversy #D&D #Starfinder

Alienware Data Vault bug and a new life

The blog is coming out of deep freeze briefly for me to post a combined update on two issues. Firstly the gaming related one as my laptop was really struggling to run anything well by the time of my last post.

I did get around to replacing the thermal paste in my 2014-era Alienware gaming laptop and it initially made a big difference to the performance. I hadn’t really noticed how bad it had gotten until a friend suggested I check the CPU stats and noticed it was throttling the CPU down to about 5% speed! Now it’s back to its happy and performant self, despite its venerable age this laptop has always proven to be a really solid performer for gaming. Towards the end it struggled to even run Gloomhaven, which is hardly bleeding-edge graphics.

However, the slowdown wasn’t the worst of its woes – it had developed a kind of odd “freezing” tendency. At random it would freeze for about 3-4 seconds while the twin fans inside did a ramp-up and ramp-down: but not at the same time, always the left for 1.5 seconds and then the right. It was the oddest thing – like a doppler effect demonstration in cooling form. While it was doing this the cursor, and pretty much everything else was stuck, video playback would pause and sound playback would often corrupt. A forum thread, lost to the chaos of the last two months, contained many replies from owners of this era Alienware – a suspect BIOS update may have introduced a bug (or planned obsolescence ‘feature’).

Cut to this last week, and I finally got around to searching for this again as the freezing was getting annoying when I’m working remotely for a UK firm. Turns out the Dell Data Vault services (all 3) need disabling in services.msc – the old fashioned service conrol panel. Since I’ve done that, not a freeze has happened (I may have just touched wood)!

Campus is near the Rideau Canal – I love having access to water

In other news, the big transistion I hinted at before has happened. I am now studying a Master’s in Sustainable Energy at a university in Ottawa, Canada. My husband and I have longed to move to Canada for years, but the pandemic was quite the roadblock. The tail end of the summer was beyond manic as we cleared our house in London for renting, and condensed our lives down into what we could carry onto a plane. Now settled in our own apartment in the city, I’m swamped with new disciplines to study and still a lot of ‘life admin’ to help with as we get settled here. Gaming isn’t really on the cards in any substantial way for the near future, but I’m optimistic that by Christmas I should have regained some kind of work-study-life balance again!

My walk to Uni takes me paste Dow’s lake through parkland – beautiful!
Posted in Uncategorized | Comments Off on Alienware Data Vault bug and a new life

Extended afk

Just a quick note to state the obvious, I’m on an extended hiatus from blogging and online gaming. Potentially life changing news came in late May – the long-desired exit plan from my country may, finally, be coming to fruition. I was already busy at the time winding up work contracts and the relatively short-notice nature means all hands to the wheel on that now.

June was also a really busy time for us, travelling to see family and spend time with friends every weekend. I’m suffering for all the happy times now, as I have my second dose of COVID currently – whatever politicians say it hasn’t gone anywhere, and in the UK is surging rapidly. Nothing too bad so far but it’s made me do little but sleep and read for a few days so far.

What little time I’ve spent on gaming since May has been console games since my venerable Alienware developed an overheating problem in June (or more accurately the slowly worsening problem reached a crisis-point). I’ve bought the necessary thermal-paste and precision tools to almost fully dismantle it to reach the CPU/GPU assembly where the problem lies, but won’t be attempting such major cyber-surgery until I’m recovered.

Posted in MMORPG | Comments Off on Extended afk

All the Dungeons & Dragons news

There was a flurry of Dungeons & Dragons news last week (see Polygon.com summary), it came out just as I was ramping up to a frantic week of work so I was kind of distracted from absorbing any of it beyond the headlines. I’ve since done some catch up reading and listened to the relevant episode of the Morrus’ Unofficial Tabletop RPG Talk podcast for some discussion on this deluge of updates. Here’s a collection of my thoughts on some of these headlines:

Dragonlance

I’ve seen a lot of excitement about the return of this classic 1980s D&D campaign setting on Twitter. I did actually read the first two triologies when they came out, and ran the first AD&D module for friends. But my tastes in fantasy have changed rather a lot since then. There were more exciting settings, for me, released at the time and since, than ‘generic fantasy world but with clerical magics and deities removed and a LOT of dragons’. The books were enjoyable to read as works of epic fantasy, but like any ‘larger than life’ fantasy I’d probably find it a bit harder to run a campaign in a world where anything other than the ‘main events’ would feel overshadowed. It’s a reason why I’ve struggled to plan a satisfactory campaign in any Star Wars RPG.

This is apparently a new twist on the setting in that it will re-introduce mass combat style mechanics to this edition of D&D. There’ll be standard small-party adventures and a coop game to simulate the big battles of the War of the Lance. If the latter ends up being fun to play then it could tap into, belatedly, some of the general enthusiasm for epic fantasy + fantasy big battles in other media (e.g. the Game of Thrones series or even the Lord of the Rings and Hobbit movies). Mass combat simulation gaming isn’t something I’m in a hurry to revisit, I did my fair share of Warhammer 40k back in my 90s but I’ve not been tempted to revisit that style of gaming even in digital form.

I have my preferred D&D campaign already available with Eberron – as I mentioned my tastes in fantasy have moved on from standard settings. The Magicpunk / Renaissance-fantasy themes of Eberron have a lasting appeal for me, and have proved to be a richer source of inspiration for stories and backdrops for the adventures I have written myself than I ever found in older D&D settings.

Spelljammer

A much predicted and requested classic setting that’s also coming back, is the ‘fantasy in space’ Spelljammer. It was a pretty unusual setting when released: I wasn’t aware of any similar space fantasy properties at the time so it felt very fresh. In Spelljammer ships, both mundane and very exotic in shape, have magical helms attached that allow them to fly up and into space. Each star system is contained within an enormous ‘crystal sphere‘ (fan wiki link), and deep space – everything around and between the many crystal spheres is a magical medium called the phlogiston. Ships normally travel between spheres using ‘flowrivers’, invisible currents in this medium that connect pairs of spheres. The setting introduced some evocative factions to act as potential allies or enemies for the party: for example the vile neogi (centauroid wolf-spider slavers), the insidious mind flayers (their spelljammer ships are some of the most iconic), asteroid mining dwarves and an imperious elven space empire.

I rather loved Spelljammer back in the day, friends and I ran several different campaigns using the system so I got to DM and play in the setting. I even created my own cluster of crystal spheres to run an entire campaign based on Mystara, the de facto D&D setting for “Basic Dungeons & Dragons” (a k a OD&D). In theory I should be firmly within the target audience for this nostalgia-heavy release.

There’s one very major obstacle to me getting that excited about Spelljammer, however: unlike in the 1980s I now have a competing product for my freetime and DMing enthusiasm in the Starfinder system from Paizo. Although the two products are not identical (‘fantasy in space’ vs ‘science fantasy’) they do overlap in some key conceits – in both campaigns likely centre around a party of adventurers who have access to their own ship for travel between different planets or star systems. Both have travel and exploration as key underlying themes, and a wider-than-normal variety of species and biomes than say the Forgotten Realms (or even Eberron).

I’m so invested in Starfinder at the moment that I’m not keen to jump on yet another setting and campaign. I’ve seen some Tweets the sentiment of which I echo – along the lines of “great, Spelljammer is exciting, but hey if you didn’t already know there’s a very similar game already out with tons of great material called Starfinder…”

D&D Compendium

Who doesn’t love free stuff? The old 1980s concept of Monster Compendium for D&D is back (think serialised release of groups of stat blocks). Volume 1 will be available for free via the D&D Beyond website. Not surprisingly the first volume focuses on some Spelljammer-themed monsters. I’ve never signed up for a D&D Beyond account, but now might be the time so I can get access to some more monsters for my own D&D campaigns! For more details see this Bell of Lost Souls blogpost.

Posted in D&D, Starfinder, TTRPG | 1 Comment

That whole Twitter thing…

Apparently I’ve had a Twitter account for gaming since Feb 2016, longer than I’d have remembered to be frank. I read Twitter fairly regularly to get my highly curated and ecclectic mix of gaming, ttrpg and language specific content (mostly German with a sprinkling of French and Spanish). So it’s with some consternation that I read various tweets and blog posts about the whole takeover controvery – and the significant number of “quitting Twitter” Tweets and posts.

I read Roger’s excellent post on this and I have to say I agree with his take. Just quitting the platform makes me feel like I’m abandoning a lot of good folk whom I follow on there. Most of my interactions on ‘social media’ are on Twitter of late – I just don’t have the time or mental bandwidth for Facebook, and I’m not finding any time to sit on Discord either. I may not post that much, other than the auto posts from this blog, but I do interact with other people’s content there more than anywhere else.

Another issue for me is platform inertia or even exhaustion. I’m just done with adding new or more social media-type platforms to my life. All these companies are in it for the money and they all do terrible things. It’s seems a lot of effort and likely not so effective to try and live a digital life free of intrusive data collection. I could have left Facebook multiple times over the years but most of my family are there and I want to be able to keep track of them and their updates – it’s the best and easiest place to do that. Again, I almost never post on FB thesedays but as a place to interact with one segment of my life it’s the best tool I have.

I get why some feel they have to quit Twitter over this, but for now at least, I’m going to keep interacting with the Twitter accounts I follow, to show I value their posts and to do my tiny personal bit to keep one small, positive corner of the platform going.

Posted in MMORPG | Comments Off on That whole Twitter thing…

Cautiously optimistic on Dragonflight #WorldofWarcraft

I’m breaking radio silence to post about the World of Warcraft expansion announcement that I just watched live on YouTube: Dragonflight (offical site page). Regular posts won’t resume until mid-late May due to work commitments but a new expansion for a treasured MMO is worthy of coverage for posterity.

So Dragonflight has been announced as the next expansion, with some key features so far listed:

  • The Dracthyr race/class combo (new evoker class linked to and limited to the new Dracthyr race)
  • The return of more traditional talent trees
  • Dragonriding
  • Profession revamp

So far so good. I’ve always found the modern “talent row” system unsatisfactory, personally, I want more character customisation in order to make leveling feel more individualistic. The devil’s in the detail, but the preview screenshot looked promising – the combo of class and spec trees (Druid was shown for a split second) looked promising.

The concept of race/class combo does have a prescendence in the genre: for example the Beorning in Lord of the Rings Online. It’s pretty restrictive, so there are bound to be some grumblings on this as not everyone likes a lizard-based character: personally I’m a fan so have no problem with this. I wasn’t expecting a new class in this expansion and that is a good way to increase an expansion’s appeal to me, I can never have too many alts. This class will be ranged dps and healer (mail-wearing), which is a dream combo for me.

Dragonriding looks like a combo of customisable dragon mounts plus “vehicle rides” from a WoW perspective. More broadly it looks a lot like gliding or the griffon mount from Guild Wars 2. Movement mechanics is something I’ve praised before, so this could be a good thing.

Lots more to come no doubt, but hey, the Tuskarr will make a return properly in this expansion, that alone could be enough to bring me back!

Posted in LotRO, MMORPG, World of Warcraft | 1 Comment