Posted in Lord of the Rings Online

LOTRO: Try not to die!

While I’m not planning on doing much of anything with this year’s Yule Festival in LOTRO, I was glad to get this new mount from a hobbit present. It’s a different kind of horse model that — I think — has only been seen as a variety in a supporter pack before. Big fluffy feet horses, that’s the life for me.

The first zone of this year’s expansion dumps us into the Moulder-wood, an obviously Last of Us-inspired region full of creeping fungus that’s taking over everything and everyone. However, I started to notice that I was really struggling in fights, especially against some of the tougher mobs. I was hoping to skate through this part, but it became clear I needed to suck it up and go back to Rivendell to do something I’ve been putting off for a full expansion now — I needed to update my legendary items and eek out a little more power. Man, this system sucks.

At least I got to pause and soak up the sheer colors and more welcoming atmosphere for a minute. And the detour was worth it, because when I went back to Umbar, I was a good deal stronger with updated traceries, essences, and the like.

One thing I like to do when I go through new expansions is to cobble together an outfit from drops and quest rewards. So far, the main style of gear is pretty attractive to my eyes, so I dyed it burgundy and kept an eye out for complementing pieces.

Nothing like a quest where a weird gollum-like dude prompts you to eat a variety of possibly poisonous mushrooms… for science! Or entertainment!

Posted in World of Warcraft

World of Warcraft: Legions of housing decor

Week two of housing in World of Warcraft, and I feel like I’m settling into it more. I don’t feel in a huge rush to do my home’s interior, at least not all at once, as the pull is more to do decor-granting achievements and quests. I’m working down the list on the Home Bound app, doing what’s feasible and ignoring the rest. Some really aren’t difficult at all, and every little bit (or every little green item) helps get me toward housing level 4.

Since moving is free right now and I was getting tired of the gloom, I zipped my house over to plot 30 for a sunnier area with critters, a nearby farm, trees, and other niceties. Going to see if this suits me better. I did go all the way up to Eastern Plaguelands to do a very long quest chain — Fiona’s Caravan — to get the little food cart on the left. Totally worth it.

And then I moved my house back, because I missed the fairy light tree. Hey, still free!

The one big project I’ve done so far is to replicate a concept I’ve seen on some reddit threads, which is to make an inside “outside” window. Basically, you make a small side room off a main room, flip a window around (so it’s transparent), decorate the side room with a ton of nature stuff to make it look as though it’s outside, and then wall it up. It makes for a very convincing 3-D effect as you walk by, and I really liked the curtains and rounded platform. It’s a good start to the main room, at least!

Strange things are afoot in Legion Remix. I’m certainly winding down my time in this game mode, mostly focusing on rooting out three quests tied to specific decor. Once I get those, I’ll spend all my bronze on outfits and whatever, then take my Hunter to Normal Land. The strange thing is… I’m really growing attached to her. I’ve always been partial to Gnomes and pets, so this has been a mindlessly comfortable experience. Before I knew it, I was done with Lemix entirely. I booted my character out of there and then resigned myself to the process of sorting her out, because this transition messes up everything from talents to hotbars to gear.

Following that, I focused on taking my Death Knight through the Midnight prologue campaign. Hey, free mount, free decor, I’m not going to say no. Along the way, I bumped into Sylvanas — or as I call her, Syllie. She’s just hanging out in the Maw, waiting for the next opportunity to inject some fanservice back into the game.

Posted in World of Warcraft

WoW Classic: Murloc says MRGGHLLGLE

I really thought I was going to be putting down my Druid (not, like, in an end-of-life kind of way) this month, but nope, here I am playing her some more. Maybe it’s simply that time of year that I need the comfort gameplay of WoW Classic more than most.

In any case, I’m currently level 33 and working my way through some early Strangethorn Vale quests. One of the good things about this zone is a lot of critters to kill and skin for extra money. I’m a little over 200 gold at this point, not having bothered with buying a mount (I’m a Druid, after all, and I don’t care about the slight extra speed increase over my *instant* travel form). Just saving up to buy some better gear down the road.

How crazy would it be if Classic+ ever introduced its own brand of housing? Probably not, probably never, but it’s fun to think about, even if it was a super-basic stripped-down version of what retail is currently enjoying. I think players could still get very creative with it, and it’d be nice to have a home in Azeroth.

Upon doing some quests in Southshore, I stumbled on a large contingent of pirates and ninjas. Apparently it was a guild event, which sounds absolutely rad, and I had fun getting a few screenshots. I love wacky stuff like this.

I may not like its lethality, but I admire the murloc’s tenacity. He’s a go-getter who throws himself into his goals, even if that goal is splitting me open like a banana.

Posted in Lord of the Rings Online

LOTRO: Tiptoeing into trouble

It’s strange — this is the first LOTRO expansion release since Siege of Mirkwood that I’ve not been there on opening day. The reason for my tardiness is a little mundane, mostly due to Christmas shopping budgets and a lack of a pressing need to get into Kingdoms of Harad ASAP, not to mention the egregious bugs reported by players. I’m still greatly enjoying time with my Lore-master two expansions back, which contributed to the lack of a push.

In the meanwhile, it’s time for more confusing city questing! It turns out that there’s only two slayer deeds here… and I’ve done one already. That’s good, at least. And the quest deed meta is 30 total, which is pretty reasonable. So I’m going to plug away at that this week.

I really like this quest chain where you encounter a sketchy guy who’s running an animal circus of sorts and totally abusing the animals. Of course, our characters have killed entire species of animals by this point, but hey, these are the ones we’ve got to save! That makes up for it!

As much as I complain about questing and traversing MMO/CRPG cities, the irony is that I wouldn’t mind actually exploring Umbar on foot if it was a real location. It’s got a true vibrant feel to it, kind of like a meticulously designed theme park area in the vein of what EPCOT does with its world showcase. I have no problems with the visuals, I want to emphasize.

I honestly startled when my character abruptly leveled up to 151. I’d totally forgotten that the level cap increased even if you weren’t doing the new expansion, so now I’m starting to pick up those levels well in advance of Kingdoms of Harad. No complaints there!

I started to feel both bad at missing the expansion and curious about it, so that tipped me over from apathy to decisive action — purchase successful! For the first time since last summer, I logged onto my Minstrel and started her journey through Kingdoms of Harad. Hey look at that, it’s Gandalf with a sword so powerful it punches through stonework!

Going into the first zone, Adagim, I was pleased to see that it (a) had a lot of greenery despite being swampy and (b) looked like it should be pretty easy to navigate. Hey, it’s a nice change from deserts and more deserts, so I’ll take it, even if I’ll probably get malaria here. Of course, the further I pressed into this zone, the uglier and more disturbing it got with a whole bunch of fungus and rot everywhere. Still better than a desert, I say.

Posted in CRPG, Pillars of Eternity

Pillars of Eternity II: Calm weather

So close to the end of Pillars of Eternity II, I regret getting mired in a pretty complicated DLC pack that’s like dungeon-ception. Just dungeons within dungeons within dungeons. Oh, don’t get me wrong, it’s not boring stuff — in fact, the storytelling and set design is amazing. But I’m antsy and ready to be through with this game, and this DLC isn’t letting me sprint through it. So it’s a question of being at odds with the pacing.

There are two truly nasty bosses at the end of this DLC — the undead dragon and the Beast of Winter. Both are quite tough to handle, even at level 17, but at last I was able to break through and finish up the pack. Now back to finishing the game itself and stopping a weird god’s rampage!

Of course there’s a god tinkering around with a giant volcano, because what RPG worth its salt doesn’t end up in a lava zone at endgame? However, to my chagrin, this wasn’t truly endgame quite yet. There were still alliances to forge and help attained to get to the actual last area.

Yeah, I’m going to miss this crazy crew, but after two months, it felt like it was time to say goodbye. For an encore, we defeated a ghost ship’s crew, sailed into the storm to end all storms, watched the breaking of the Wheel, and then dispersed to individual endings.

And that’s it for my time in Pillars of Eternity 2! While there are more locations and adventures, I’m ready to move on. It was an excellent game with a heap of great writing, stories, and locales. The piratey theme was well-done, ship combat aside, and the companions decent but not amazing. It’s definitely a notch above the first game and an excellent return to that classic CRPG feeling.

Posted in CRPG, Pillars of Eternity

Pillars of Eternity II: Playing pirate some more

It felt really good to go into Crookspur, a den of slavers, and clear out the entire fortress from top to bottom. But you know what felt even better? Getting to turn in THREE quests all related to that and reaping the rewards. Don’t mind if I do! After that, it was sailing around to various islands while working on trimming down my always-bloated quest log.

When I’m feeling like a more laid-back session, I’ll just sail around uncovering more of the map and engaging in some ship-to-ship boarding fights for bounties. I suspect a lot of these activities are time-wasters getting in the way of me actually finishing the game, but more XP and loot can’t hurt in that pursuit, right?

Being level 15 and decked out in a ton of high-powered gear, assaulting a pirate’s fortress at Fort Deadlight was like running through a bunny nursery with a lawnmower. It’s so satisfying to one-shot everything left and right, the rewards of a game hard-fought. It was about this time that I started to get the sense that I’ve wrapped up a majority of the quests in this game — not all, but I think I’m starting to tip toward the endgame here.

I did stumble into the Beast of Winter DLC, which proved to be more interesting than anticipated, especially with its icebound locale, undead dragons, and mysterious temples under the snow.

Hitting the DLC, which I assume was meant to be done AFTER the main quest and most of the baseline content was finished, means that this is much tougher than what I’ve been encountering. Tougher… but not impossible for my party. Fights are sloggy, but we power through as we go into this White Weald and try to kill an unkillable dragon.

Posted in Lord of the Rings Online

LOTRO: Back into the belly of the urban beast

With a slightly sinking heart — because I know what lays ahead — my Lore-master rode into the metropolis of Umbar. Headache-inducing maps and confusing navigation welcomed and taunted me, and my only consolation was that I knew I wouldn’t be here one minute more than was required to get all of the deeds done. I promise I’ll try not to have a bad attitude, though. At least the city is visually attractive and some of the quests have outstanding writing.

Here’s a look at Umbar through the ruins of an old shrine to Sauron that used to be all over the place.

Part of my frustration with Umbar is that it’s impossible to quest in an organized and methodical way. You kind of just have to snap up quests wherever you find them and work on them as best you can. Everything is so crammed and dense on this map that it makes it impossible to go section-by-section through it all.

Prior to Kingdoms of Harad, my routine was to log in and spend about 30-45 minutes a day doing some laid-back questing without any push or rush. This character doesn’t need to sprint to the cap, so this approach is ideal and the least frustrating for me.

To take a break from the non-stop shuttling involved in violence-free quests, I took a couple days to knock out a slayer deed in one little pocket of the town. It sounds silly, but man that was relieving. If I go too long without fighting in any RPG, it makes me antsy. And while I was doing that, I picked up 53 ranks of goodies from the 15th legendary reward track, including a huge gob of housing items.

Posted in World of Warcraft

World of Warcraft: Dead fish and bare-bones houses

Some people take pictures of their characters in MMOs looking majestic as they gaze thoughtfully into the sunset. I take pictures of skeletal fish swimming around in blood pools. This is why I am not welcome at your parties.

But anyway, World of Warcraft achievement hunting with Syp for housing decor continues! I’m mostly focusing on Legion because of obvious reasons and have actually attained a good chunk of them. Doing a couple zones of treasure chest hunting took a bit but was attainable thanks to HandyNotes mod highlighting these on the map. It was a good sight-seeing tour, too.

Housing Day (moving in day?) was chaotic and a bit stressful with the servers down for hours and then a clusterfudge when they came back up. Lots of issues and lag trying to get into these neighborhoods with a billion other people rushing in, but eventually I got the above and sighed happily.

I grabbed plot 17 in Founder’s Point, a nice little cottage in the Duskwood area overlooking a pond and a giant tree with faerie lights twinkling above it. It’s perfect for me — a little Halloween moody and calm and pretty near the bulletin board and town center.

After the excitement of the initial night, I started to feel overwhelmed, pulled in a dozen directions. Do I decorate first? Go farm achievements? Look up vendors? Get more gold to actually buy stuff? Look at others’ plots? I decided to get back into a weekly gold-making routine in The War Within for starters, check out that expansion’s and Warlords of Draenor’s vendors, and go from there.

I was also low-key miserable because I had so little time to game last week, a fact which was shoved in my face with every picture of someone posting an impossibly creative home. Mine? Just a placeholder for now. Maybe over the weekend I could spend some time with it, but I don’t even have enough decor to really furnish it to the point where it looks well-done. So decor collecting is a pretty big priority.

Just so I didn’t feel totally embarrassed, I spent a half-hour to slap together a front yard that wasn’t terrible. The trellis was a lot of fun, because I experimented a lot with slapping flowers on it and then rotating them to stick out all over the place. And I love that goblin rocket fountain, as it’s quite animated.

Posted in CRPG, Pillars of Eternity

Pillars of Eternity II: Oh, I totally bring trouble

Ever since getting into the first Pillars of Eternity, I agreed that these games really are the spiritual successor to the Baldur’s Gate franchise in a way that BG3 — for all of its accolades and fans — is not. That familiar-but-new feel never gets old, and in fact, it stokes my desire to play back through the old Infinity Engine games… some day.

Anyway, I’m running some missions for the Royal Deadfire Company as my level 12 crew bonds ever closer. About the only thing that I truly dislike about this game is the sailing mechanic. It takes too long to get from place to place, especially with all of the loading screens, and it feels unnecessary.

I never put a strict time limit on every game session — rather, I play until I get something meaningful done. A big quest completed, an island completely mapped, the party leveled up. It feels good to end a session on a high note like that, another accomplishment building up to a gradual game completion.

It is kind of cool that we got to explore an underwater city thanks to some convenient diving equipment. Wonder if they know about the bends in this fictional universe? Anyway, we found some machines that were being used to make the local wildlife — flora and fauna — gigantic and aggressive. One of the gods didn’t want me to touch the machine because he thought it was funny or something, but whatever, I call the shots here, and I smashed that thing.

For my sins, we had to fight a kraken on the way out. Whenever you experience an inexplicably huge chamber in a CRPG, you know a boss fight is likely.

While the pacing of POE2 is slow, the actual experience is terrific. I love the interaction between companions, the various storylines, and the locations (once I get to them). Even combat’s pretty fun. I swapped out my mage for a new companion who also happens to be a Paladin, so now our party is rocking two Pallys. That should be interesting to see in action!

What’s always the most satisfying is when you can figure out a quest completion that gives the maximum possible happiness and benefit. That’s usually hard to do, but talking, reasoning, and figuring an optimal path is usually possible in most situations — even with an underground dragon.

Posted in Lord of the Rings Online

LOTRO: Wrapping up Cape of Umbar

Right here, right now, cruising through early Umbar zones with my Lore-master is hitting the spot in LOTRO, and I don’t want to force any other projects that I’m not enthusiastic about this second. I’ve really been enjoying the lazy tropical vibes and working to level her up. In fact, she just hit 150 and snarfed up several more virtue ranks. Good times. I have been lazy about her legendary items and need to set aside some time to level both of them up. It’s a chore, to be frank, and I keep putting it off.

Focusing down to a single character per game has the benefit of simplicity and focus. There’s no confusion or juggling of goals, just a continuation of what I was doing the day before. And that activity is, apparently, beating up murderous sentient palm trees. I wonder if those are functional eyes and a mouth, or just an affectation of the plant?

I wish they all could be Middle-earth California girls…

I always like quest chains that kick off with a compelling mystery, such as a seaside town struck by a mysterious ailment that’s affecting animals and people alike. I’ve only done this story once before and forgot its resolution, so I wanted to keep playing until I discovered the answer.

My goal to get through 50 quests in Cape of Umbar for the deed cruised along — not super-speedy, but also not torturously long. There are a few daily quests that I could utilize if I wanted to plant my butt somewhere and simply log in to do those every day until the deed was done, but that seemed boring and repetitive.

Following that was a slightly annoying hunt for all 20 treasure caches in the region, but once that was finished, I could completely cross of Cape of Umbar as done and DONE. It was great to see my Lore-master’s virtue ranks shoot up with that last deed.

Throughout this entire month, I’ve almost completely forgotten that a whole new expansion is about to drop. I feel a little ambivalent about it. I’ll be nice to have some new stuff to do, sure, but the setting isn’t personally exciting and there isn’t any extra features to really rev my engine. Man, I hope SSG gets its act together next year and can start taking this game forward again. 2025 really has felt like a lot of treading water while the devs figured out the server situation.